I found a very cool resource on dual-quaternion skinning here: https://www.cs.utah.edu/~ladislav/kavan08geometric/kavan08geometric.html. I think it's interesting that linear skinning is still recommended for systems where it is possible (I'm assuming this is the technique introduced in the previous slide).
yxu72
Mixamo is a pretty comprehensive application of getting the structure of the body and collaborating with animation. Besides, it is also supported for users to import their own model, as long as the geometry is a humanoid the rigging effect will be acceptable. https://www.mixamo.com/
I found a very cool resource on dual-quaternion skinning here: https://www.cs.utah.edu/~ladislav/kavan08geometric/kavan08geometric.html. I think it's interesting that linear skinning is still recommended for systems where it is possible (I'm assuming this is the technique introduced in the previous slide).
Mixamo is a pretty comprehensive application of getting the structure of the body and collaborating with animation. Besides, it is also supported for users to import their own model, as long as the geometry is a humanoid the rigging effect will be acceptable. https://www.mixamo.com/