Is it possible to render these images using rasterization and creating a texture map for shadow/light? Can subsurface scattering be approximated by surface properties?
Gyro
Have the same question. How to simulate the texture that is transparent outside and gradually turn into opaque inside?
Is it possible to render these images using rasterization and creating a texture map for shadow/light? Can subsurface scattering be approximated by surface properties?
Have the same question. How to simulate the texture that is transparent outside and gradually turn into opaque inside?