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For anyone interested in learning the contents of this lecture a little further, check out EE 267 taught by Gordon Wetzstein, usually during the Spring. You get to implement shaders, stereoscopic vision, and head movement using Matel's View Master and a custom arduino. Be warned, most assignments do have a larger math component than 248 does, but you've seen most of the math in this course.

COMM 166 taught be Jeremy Bailenson covers social implications of VR on various topics, including racism, identity, conservationism, and is more of a fuzzy counterpart to EE 267.