The HoloLens display works by placing a set of transparent screens (waveguides. Another example of a waveguide is optical fiber.) in front of the eyes. Each eyepiece or screen lets light through and also shows digital content the way your monitor does. Each screen shows a slightly different image to create a stereoscopic illusion like the View Master toy does or 3D glasses do at 3D movies. (source: http://www.imaginativeuniversal.com/blog/2015/10/18/how-hololens-displays-work/)
kim
Regarding lecture in terms of reconciling non-stationary movement and non-stationary eyes, are there any differences in designing Hololens and other AR heads? Since it composite real-world views against synthesized 3D graphics, are there more challenges with AR?
wangyuc
Magic Leap is making some pretty cool AR headsets.
The HoloLens display works by placing a set of transparent screens (waveguides. Another example of a waveguide is optical fiber.) in front of the eyes. Each eyepiece or screen lets light through and also shows digital content the way your monitor does. Each screen shows a slightly different image to create a stereoscopic illusion like the View Master toy does or 3D glasses do at 3D movies. (source: http://www.imaginativeuniversal.com/blog/2015/10/18/how-hololens-displays-work/)
Regarding lecture in terms of reconciling non-stationary movement and non-stationary eyes, are there any differences in designing Hololens and other AR heads? Since it composite real-world views against synthesized 3D graphics, are there more challenges with AR?
Magic Leap is making some pretty cool AR headsets.