One of the interesting challenges is how to actually calibrate the gyro and accelerometer which have inbuilt offsets that only increase over time. So when we render something on the VR device, we have to consider latency as well as offset compensation.
One of the interesting challenges is how to actually calibrate the gyro and accelerometer which have inbuilt offsets that only increase over time. So when we render something on the VR device, we have to consider latency as well as offset compensation.