I was wondering if the concept of mipmaps is also used in VR and it seems so. However, what are the challenges with mipmaps in VR then? I feel like the depth segmentation will be much heavier when it needs to be done in 360 degrees, or is it cheap?
I was wondering if the concept of mipmaps is also used in VR and it seems so. However, what are the challenges with mipmaps in VR then? I feel like the depth segmentation will be much heavier when it needs to be done in 360 degrees, or is it cheap?