How exactly is the lens distortion problem alleviated by using both eyes? I would think that the RGB values would still look warped around the edges of the display, so how is this corrected?
zhouwen
Here is a useful link that explains some methods to solve VR lens distortion due to large FOV: https://smus.com/vr-lens-distortion/
cxiao
https://en.wikipedia.org/wiki/Distortion_(optics)#Software_correction describes Brown's distortion model, which can be used to compensate for distortion.
How exactly is the lens distortion problem alleviated by using both eyes? I would think that the RGB values would still look warped around the edges of the display, so how is this corrected?
Here is a useful link that explains some methods to solve VR lens distortion due to large FOV: https://smus.com/vr-lens-distortion/
https://en.wikipedia.org/wiki/Distortion_(optics)#Software_correction describes Brown's distortion model, which can be used to compensate for distortion.