A good link for my LMS (introduced on pascal) detail: https://developer.nvidia.com/vrworks/graphics/lensmatchedshading
Turing by the way takes this up a notch with a tech called variable rate shading: https://devblogs.nvidia.com/turing-variable-rate-shading-vrworks/
Applied to VR as lens optimized shading.
A good link for my LMS (introduced on pascal) detail: https://developer.nvidia.com/vrworks/graphics/lensmatchedshading
Turing by the way takes this up a notch with a tech called variable rate shading: https://devblogs.nvidia.com/turing-variable-rate-shading-vrworks/
Applied to VR as lens optimized shading.