Previous | Next --- Slide 23 of 58
Back to Lecture Thumbnails
goku2021

Maybe a strategy for the case when the BVHNode is internal would be to order the children with the probability of getting ray-primitive hits (e.g. the one with more primitives or occupy more space)?

manugopa

I think it might be better if the primitives occupy more space, but having more primitives might actually be a reason not to check a child first.

jeyla

I also wonder if there are ways to cache the results of the closest query to avoid having to rerun an "any intersection" query

clairezb

a guess on the answer to the question on slide: enter the child with more primitives first? Although there seems to be a trade off as it could take up time to go through a larger child without intersecting any primitives and having to search in the other child eventually

kasi

It was mentioned in the lecture that this method is used to compute shadows. However, I was wondering if the appearance of the shadow is affected by how many ray intersections there are and how can that be considered when ray-tracing.

Please log in to leave a comment.