I think it was mentioned that "this" was a recent invention and everything is pivoting towards ray tracing. Why is that? Did we really have a computation bottleneck that hardware acceleration is the reason people would move towards ray tracing, or am I misinterpreting what the prof said?
teom
Yeah, I think the development of faster ray tracing algorithms have eliminated the computational bottleneck.
I think it was mentioned that "this" was a recent invention and everything is pivoting towards ray tracing. Why is that? Did we really have a computation bottleneck that hardware acceleration is the reason people would move towards ray tracing, or am I misinterpreting what the prof said?