This is similar to modelling faces, as the more detail is in the mesh, the harder it gets to store, while the lower the detail the more things get lost, like wrinkles - and sometimes depending on the material specular highlights, etc
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This is similar to modelling faces, as the more detail is in the mesh, the harder it gets to store, while the lower the detail the more things get lost, like wrinkles - and sometimes depending on the material specular highlights, etc