When using a single frame buffer for rendering, issues can arise from trying to read the state of the buffer while it's being updated with the next frame (tearing, artifacts, etc.).
Using the Double Buffer programming pattern can help address these: https://gameprogrammingpatterns.com/double-buffer.html
When using a single frame buffer for rendering, issues can arise from trying to read the state of the buffer while it's being updated with the next frame (tearing, artifacts, etc.). Using the Double Buffer programming pattern can help address these: https://gameprogrammingpatterns.com/double-buffer.html