I'm wondering how does the real-time ray-tracing works for some recent games and what's the implication to the rasterize rendering in the future. One interesting video I watched before is about capturing the BVH boxes in Cyberpunk with Nvidia Nsight: https://www.zhihu.com/zvideo/1322320028520886272 (Please ignore the Chinese characters on that website, the video itself should be self explanatory)
I thought this sequence was beautiful: https://www.youtube.com/watch?v=N9FCDI3F9Ew