In the class, Kayvon mentioned about inconsistent edges windings. I was wondering of an example of this and found one here.
Would this be a svg specific thing? We wouldn't worry about this in graphics apis like opengl since it uses the winding for face culling and therefore all triangles would have consistent windings?
In the class, Kayvon mentioned about inconsistent edges windings. I was wondering of an example of this and found one here.
Would this be a svg specific thing? We wouldn't worry about this in graphics apis like opengl since it uses the winding for face culling and therefore all triangles would have consistent windings?