It covers lots of topics such as cache and memory access, binning and deferred shading techniques, as well as the pros and cons of tile-based rendering. And most importantly, it comes with some new GIFs that shows the tile-based rendering process in animations.
I found a good article discussing tile-based rendering in depth here:
https://developer.samsung.com/galaxy-gamedev/resources/articles/gpu-framebuffer.html
It covers lots of topics such as cache and memory access, binning and deferred shading techniques, as well as the pros and cons of tile-based rendering. And most importantly, it comes with some new GIFs that shows the tile-based rendering process in animations.