In class, we briefly talked about how ML can also be used to make triangles uniform in our mesh. Current methods, using edge flip and split, work pretty well though, so we often don't need to.
kmsevers
Is there a way to ensure smaller triangles around areas of high curvature on mesh surfaces?
In class, we briefly talked about how ML can also be used to make triangles uniform in our mesh. Current methods, using edge flip and split, work pretty well though, so we often don't need to.