If infinitely far depth is stored as white (RGB=255) doesn't that mean it's technically not infinite because there is a cutoff?
There's probably a cutoff depth at which point we reach white, but I think that's an intended effect - infinite depth shouldn't render on the screen.
A cutoff depth makes sense to me. Seems consistent with the "far" end of the view frustrum that we saw in this slide of lecture 4.
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If infinitely far depth is stored as white (RGB=255) doesn't that mean it's technically not infinite because there is a cutoff?