How might we go about randomizing foliage texture in a tree object, and how does procedural modeling work for growing various trees & vegetative structures in a designated landscape?
dan
There are various techniques for doing this including randomized repetition of a specific pattern and mathematical fractal like operations.
How might we go about randomizing foliage texture in a tree object, and how does procedural modeling work for growing various trees & vegetative structures in a designated landscape?