Now that we know ray-tracing, looking back at this. If ray hit a triangle, do we count it as a hit based on the alpha value? Same as shadow-ray calculation. If we trace a ray between hit position to light source, and in the middle we hit a transparent object, that seems to alter our shadow map a little.
Now that we know ray-tracing, looking back at this. If ray hit a triangle, do we count it as a hit based on the alpha value? Same as shadow-ray calculation. If we trace a ray between hit position to light source, and in the middle we hit a transparent object, that seems to alter our shadow map a little.