I know that different map projections provide different tradeoffs in size and distortion. Is there an analagous problem in 3D graphics where certain representations of mappings on a 2D surface help recreate the image better in 3D space?
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I know that different map projections provide different tradeoffs in size and distortion. Is there an analagous problem in 3D graphics where certain representations of mappings on a 2D surface help recreate the image better in 3D space?