For a scene with specular materials rendered with ray tracing, it seems like the minimum ray sampling would be very dependent on the scene curvature. I would be curious if the sampling is adapted to the scene geometry based on this.
xiubaohui
The refection in the scene looks not correct, we can't see the refections from he objects around the glass sphere.
For a scene with specular materials rendered with ray tracing, it seems like the minimum ray sampling would be very dependent on the scene curvature. I would be curious if the sampling is adapted to the scene geometry based on this.