How do we make sure the texture mapping doesn't result in misalignments along the edges in terms of patterning? Is it kind of a balance between the programming & user-based modeling to create a more seamless rendered image overall?
at2000
Why does this type of patterning occur? Does the symmetry of the image contribute to the patterning?
How do we make sure the texture mapping doesn't result in misalignments along the edges in terms of patterning? Is it kind of a balance between the programming & user-based modeling to create a more seamless rendered image overall?