I think not only that moving head cause latency, but moving eyes will also cause latencies as well. Usually, that AR/VR equipment will track eye location just to make sure the foveate region will be rendered most. I think usually, this part is done with async compute shader just to reduce the latnecy as eyes can move really fast.
I think not only that moving head cause latency, but moving eyes will also cause latencies as well. Usually, that AR/VR equipment will track eye location just to make sure the foveate region will be rendered most. I think usually, this part is done with async compute shader just to reduce the latnecy as eyes can move really fast.