Does this sort of remeshing alter how we might want to sample pixels in texture space? If I recall correctly, I remember there being some sort of huge map with all the triangles in it, and texture samples for each triangle. If we keep the same mapping per triangle, won't the texture be distorted? Or are the triangles in texture space also remapped?
mrn
I wonder if using other shapes rather than triangles would improve quality?
Does this sort of remeshing alter how we might want to sample pixels in texture space? If I recall correctly, I remember there being some sort of huge map with all the triangles in it, and texture samples for each triangle. If we keep the same mapping per triangle, won't the texture be distorted? Or are the triangles in texture space also remapped?