Is filtering analagous to passing the 3d model through a lowpass filter?
How was the effect in the top right achieved?
I think you can achieve the elephant with smoothing. Also, a kind of fun read on filtering:
https://www.reddit.com/r/Unity3D/comments/9g9t30/why_is_it_called_mesh_filter_what_does_it_filter/
Please log in to leave a comment.
Is filtering analagous to passing the 3d model through a lowpass filter?